Group games to play on your phone

A good group game gets everyone involved at once, has the whole room laughing at the same thing, and keeps people talking about the round long after it ends. PASANDOLA brings games like that together in one place, ready to open at a get-together, a pregame or on a long road trip.

The idea is simple. In almost every game a single phone gets passed around the table (Dudo is the exception, since each player uses their own), and nobody has to install anything on theirs. Everything runs in the browser, it costs nothing, and you never need an account or an email address.

Each game fits a different moment. Some are about deduction and well-crafted lies, some pull out confessions, and some are made for drinking. This guide compares how many players each one takes, how long a round lasts and whether it has a drinking mode, so you can choose fast and skip the debate.

Comparison of PASANDOLA games

  • The Impostor
    Players
    3-15
    Length
    5-15 min
    Mode
    Casual
    Best for
    Big, mixed groups
  • It's a 10, but...
    Players
    2-15
    Length
    10-20 min
    Mode
    Casual
    Best for
    Creative groups
  • Previando
    Players
    2-15
    Length
    15-20 min
    Mode
    Drinks
    Best for
    Kicking off the pregame
  • Dudo
    Players
    2-10
    Length
    15-40 min
    Mode
    Casual
    Best for
    Long tables, bluffers
  • Who Am I?
    Players
    2-15
    Length
    10-20 min
    Mode
    Casual
    Best for
    All ages
  • Paranoia
    Players
    3-15
    Length
    15-30 min
    Mode
    Drinks · Casual
    Best for
    Close friends
  • Never Have I Ever
    Players
    3-15
    Length
    15-30 min
    Mode
    Drinks · Casual
    Best for
    Getting to know each other
  • Repeat It
    Players
    2-15
    Length
    10-20 min
    Mode
    Casual
    Best for
    Impressions with friends

The Impostor

Go with The Impostor when the group is big or mixes people who barely know each other. It works with as few as 3 players, but it really shines from 6 up, when the rules allow a second impostor and suspicion starts flying from one end of the table to the other.

There's no drinking mechanic at all, so it fits a family birthday, a long dinner or a pregame equally well. Rounds are short and roll straight into the next one, which is perfect if you want to play several in a row without losing momentum.

It's a 10, but...

If the group would rather laugh at clever lines than compete seriously, It's a 10, but... is the one to pick. Everything hinges on what the Narrator makes up to justify their card, so quick wit beats knowing a lot of facts.

You can play with just 2 people, although the bluffing gets better when more people are listening to the clue. There are no drinks involved and almost no rules to explain, so anyone who shows up late can jump in within a minute.

Previando

Previando is built for the first few minutes of a pregame, when people are just arriving and the energy needs a boost. The cards rotate between social dares, head-to-head duels, trivia and luck challenges, so everyone gets involved even if they don't know each other.

It's the only game in the collection that is always played with drinks, with no casual version. Pick it only if the whole group is drinking, and turn the intensity down to Light if you'd rather keep things mellow. It takes anywhere from 2 to 15 players.

Dudo

Dudo is the pick when the table is already set and the only thing missing is a cup with dice. Everyone uses their own phone, so it works best sitting around a table, with everybody looking each other in the eye to spot who is lying.

There are no drinks and nothing to prepare, and it works for 2 to 10 people. How long it lasts depends on how many dice get lost, so a long game can run past half an hour. It is ideal for anyone who knows cacho and has no five dice per player at hand.

Who Am I?

Who Am I? is the safe choice when there are kids, grandparents or people who'd rather skip awkward questions at the table. There are no drinks and no compromising topics, just characters and words to figure out by asking questions.

If the group feels like moving around, Charades mode changes everything, because a pair has to understand each other without saying a word. It starts at 2 players and handles big groups taking turns, so it works for a lazy afternoon at home as well as a birthday party.

Paranoia

Paranoia works best with a group that already trusts each other, because the questions are made up by whoever has the turn and the fun is in what goes unsaid. Hearing your name out loud without knowing why creates exactly the tension the game is after.

It needs at least 3 players, and the more of you there are, the harder it is to guess who will end up named. It has a Drinks mode for the pregame and a Casual mode, with social consequences instead of sips, for a hangout without alcohol.

Never Have I Ever

Never Have I Ever is for when the group wants to hear things nobody would share on their own. Every prompt makes you own up to something in front of everyone, so it works best among friends or at a get-together where people are ready to loosen up.

There are no names to enter, which makes it handy when people come and go throughout the night. The tone ranges from Casual to Spicy prompts, and Casual mode removes the alcohol completely for anyone who'd rather play without drinking.

Repeat It

A challenge for groups who enjoy recreating familiar phrases and comparing their best impressions.

Which game should you pick?

  • If there are a lot of you

    With ten or more people, The Impostor scales best. You can add more impostors so the round doesn't get solved right away, and since the debate is everyone against everyone, nobody ends up just watching.

  • If nobody is drinking

    Who Am I? has zero drinking mechanics and works for any age. If the group is all adults and wants something bolder, Paranoia and Never Have I Ever can also be played without alcohol in their Casual mode.

  • If you're short on time

    It's a 10, but... can be set to a single round, where each player guesses once. It's the quickest way to play a full game while you wait for food or before heading out, and there's barely anything to explain.

  • To break the ice

    When people are just meeting, Never Have I Ever with Casual prompts gets everyone sharing something about themselves without pressure. Nobody has to talk much, they just admit to each prompt or not, and the conversations start on their own.

  • For the pregame

    Previando was designed for exactly that moment. The cards switch category every turn, each round ends with a challenge for the whole group and the die decides the sips, so everyone warms up before heading out.

Frequently asked questions

What is the best group game to start with?

If it's your first time playing, The Impostor is the easiest to explain and the most played game on PASANDOLA. After a couple of rounds, most groups move on to the others depending on the vibe of the night.

Which games work for two players?

Previando, Who Am I? and It's a 10, but... all start at 2 players. The Impostor, Paranoia and Never Have I Ever need at least 3 people for the game to work.

Are there games suitable for kids?

Yes, as long as you choose carefully. Who Am I?, The Impostor and It's a 10, but... have no drinks and no compromising questions, and The Impostor lets you keep only categories like Food or Animals. Previando, Paranoia and Never Have I Ever are meant for adults.

Can we play several games at the same party?

Yes, and that's how most groups do it. Since everything runs in the browser, switching games takes seconds. Many groups start with Previando, move on to Paranoia or Never Have I Ever and wrap up the night with a few rounds of The Impostor.