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Everyone has the same word except the impostor. Give clues without slipping up and vote out the faker.
How to playThe Impostor is the most played party game on PASANDOLA. The whole group gets the same secret word and only one or more players, the impostors, are left without it and have to fake that they know it.
Every game takes 3 to 15 players and runs straight from your phone browser, with no download and no sign up. It works just as well at a pregame, around a long dinner table or on a road trip.
Gets the secret word and plays to expose the infiltrators. The challenge is proving that you know the word without handing it to the impostors.
Depending on the settings, can get a hint related to the secret word, see only the category, know the other impostors or get no help at all. Improvises from what everyone else says and tries to survive the vote.
An expert role that plays completely blind, with no word and no hint. When eliminated, they get one chance to guess the secret word by typing it right there. If they get it right, they win the whole game.
The game keeps the recommended ratio of one special role for every three players and ends automatically once the impostors match the civilians. It is the balanced option for groups that are just starting out.
Removes every restriction. There can be as many impostors as you want, even all the players at once. The game keeps going until the last impostor falls or a single player is left standing.
Before starting, the settings screen lets you tune every detail of the game. These are all the options and what each one does.
This is where you type the names of everyone playing, with a minimum of 3 and a maximum of 15. Short nicknames work best because those are the ones that show up later on the voting screen. If two people share a name, the game asks you to tell them apart so nobody gets confused when voting.
Sets how many infiltrators are in the game. The recommendation is to stay under one third of the total players. With few impostors deduction wins and with many of them chaos wins, so raising this number is the fastest way to make life hard for the civilians in big groups.
Adds players who get no word and no hint and play completely blind. It is the hardest role in the game. Great for groups that already know the rules and want an extra challenge, because an eliminated White Player can still steal the game by guessing the word.
Keeps the suggested ratio of one special role for every three players. Best left on for normal games. Turning it off enables Free Mode and every cap disappears.
Gives every impostor a word related to the secret one. If the word is Koala, the hint can be Eucalyptus. Great for new groups or for playing with kids, because it gives the impostor something to hold on to during that first turn.
Lets the impostors know who their allies are from the very start. It changes the whole dynamic because they can cover for each other and push suspicion elsewhere as a team. Recommended whenever there are two or more impostors.
Reveals the category of the word to the impostors, for example Animal or Place, without telling them which word it is. It is the middle ground between playing with a hint and playing completely blind.
Picks which topics the words come from. If you select none, the game uses all of them at random. Handy for tailoring the game to the group, for example leaving only Food and Animals when kids are playing.
Adds words made for one country in particular, with local artists, characters and cultural references. It works like an expansion that mixes with the general words and shows up more often. The No General option leaves only the words from that country.
Controls how long the discussion lasts before the vote. Short rounds force quick calls and long ones make room for proper interrogations.
Ends the game the moment the impostors match or outnumber the civilians, instead of playing out a round that is already lost. Turning it off puts the game in Free Mode and the rounds become endless until the last impostor falls.
Three players are enough to get a game going and the maximum is 15. In groups of 3 or 4 a single impostor works best, and from 8 players up the game gains a lot with two or more.
Yes, it is completely free. There is no app to download, we ask for no sign up and there are no ads. You play straight from your phone browser.
No. A single phone passed around is enough, because each player sees their role in private and then hands it to the next one.
That is what the helpers in the settings are for. You can turn on a related hint or show only the category of the word. If the group wants the maximum challenge, play with neither of them.
It depends on the round duration you pick and on how many people are playing, but a typical game wraps up in five to fifteen minutes. It is built for stringing several rounds together.
Yes. The Impostor has no drinking penalties and no drinking mechanic at all. It is a deduction game and it works the same at any kind of gathering.